
Sonic is presumably travelling around after taking care of things at Angel Island. Not wanting to exploit them, Lake went with existing songs for this final installment and released it in December 2013. It was developed at a time After The Sequel was feature-complete but also waiting for the sound team to finish composing their original soundtrack. You have to rush to an escape pod that will carry you to safety, avoiding spikes that don't kill Sunky but slow him down.Sonic Chrono Adventure is the last in LakeFeperd's series of Sonic fangames made in Sonic Worlds, a engine for Multimedia Fusion 2. It’s the only part in the game that offers a slight challenge to players. It doesn’t reflect much in the game, except for the final part’s showdown. Story-wise, it also follows the same story of Sunky trying to stop Dr.

This comes across as boring for some players looking for action. Also, most traps in the game appear to conveniently avoid harming your character, making the first stages unusually easy to finish. Sunky also can’t jump high, but will conveniently extend his arms to climb platforms. This is the opposite of how Sonic runs fast in video games.

Then, in blatant opposition to the original, Sunky moves very slowly. Despite its simplistic, 90s era aesthetic, the backgrounds are animated and they help create a weird, funny feel for the entire game.

The first thing players will notice with Sunky the Game is the low-quality attempts to reproduce the designs of the characters and stages from the original Sonic property, including the usual enemies and even the game’s big bad, Dr.
